Online Gaming, E-sports & Educational Research

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Esports is a form of playing video games in pc, laptop or any other possible platform. Depending upon game genre, some plays it solo, some in squad. Some games are played offline, and some games are online multiplayer and also lots of competition is being seen recently between various professional gamers. Although  online and offline video game competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.

Esports, like Fortnite & PUBG, these days are great example of people loving online gaming. The games like Fortnite and PUBG shows the future of Esports. Though one should not think only these 2 games when we talk about online gaming. These are just example.

Industry of gaming is growing day by day, with pace that nobody expected. Schools and colleges are including Esports subject in their curriculum. You can check out more detail on International Universities Offering Esports Courses

Also image given below also shows something :

This beautiful saying was found in article written by  Chris Aviles published on

“Finally, esports may be a useful way to address two important cultural issues: violence in schools and misogyny in gaming. To me, not all violence is created equally. I don’t support games rated M for Mature or realistically violent games in middle school or high school, but I don’t have a problem with games like Fortnite or Overwatch with their cartoonish violence being played in schools. I’ve talked to others who feel very differently. I see esports as an opportunity to discuss and educate students about violence in the age of school shootings. We also have the opportunity to address the misogyny found in a disturbing subset of gaming culture that has reared its ugly head in incidents like gamergate. Five girls want to be players on our esports team. One of them may be the next Maggie Borland (the video on this link is fantastic). I want to make sure the boys that come through our esports program embrace that idea as they become young men. I don’t have all the answers on this front, but I see esports as part of the equation”.

We can filter the game genre and we can manage space for Esports in our school or college curriculum. Games significantly increases critical thinking and decision making capacity of brain. So, why not include this subject in curriculum ?

In a paper newly published in Computer in Human Behavior, researchers reviewed 137 studies that examined how digital games (e.g., educational games, entertainment games, mobile app games, design-based games, etc.) enhance students’ learning performance.

If you’re interested in reading more, here is 2 links on “Gaming Technology for Critical Thinking” , Digital games may help students develop critical thinking skills.

Note : Featured image via PIXABAY.

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